picking up objects

picking up objects

Re: picking up objects Posted by David from IKG on Sun Jan 16th 2005 at 2:34pm
David from IKG
60 posts
Posted 2005-01-16 2:34pm
60 posts 6 snarkmarks Registered: Jan 16th 2005
For some reason my other thread has disapeared literally. Im serious. I came this morning looking to see if anyone answered and my thread is not to be seen. I even looked for it with the search. Anyway....

I really need to make an object pick-up-able with "e". func_physbox doesn't do anything. please help. thanks.
Re: picking up objects Posted by Leperous on Sun Jan 16th 2005 at 2:59pm
Leperous
3382 posts
Posted 2005-01-16 2:59pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
The func_physbox should work. You can't pick up objects that are too heavy- try lowering the mass scale property (if it's set to 0, set it to 0.1 or lower), or if there any constraint entities being used. Though I hope you realise this is a brush entity, as opposed to a prop_dynamic or prop_physics which use models and can be thrown about (again, if they're light enough)
Re: picking up objects Posted by David from IKG on Sun Jan 16th 2005 at 3:13pm
David from IKG
60 posts
Posted 2005-01-16 3:13pm
60 posts 6 snarkmarks Registered: Jan 16th 2005
oh my god. thank you so much! you dont know how important this is for me! all i had to do is change 0 to 0.1