Re: fy_splooge
Posted by kdhunt2000 on
Tue Jan 18th 2005 at 12:43am
Posted
2005-01-18 12:43am
98 posts
20 snarkmarks
Registered:
Dec 19th 2004
Location: USA
ok, thx to everyone for your feedback
Re: fy_splooge
Posted by parakeet on
Tue Jan 18th 2005 at 1:23am
544 posts
81 snarkmarks
Registered:
Apr 30th 2004
Occupation: n/a
Location: Eastern US
I think what kills this map the most is that blaring full brightness / full bright feel to it ;P
Re: fy_splooge
Posted by n3gs on
Tue Jan 18th 2005 at 3:39pm
n3gs
member
5 posts
1 snarkmarks
Registered:
Jan 8th 2005
Location: Canada
You were talking earlier about making a Gauntlet-style map.
Am I correct in thinking it'd be a maze-ish type deal, kinda like the original Gauntlet?
That would be great for HL2DM. I'm not a perfect mapper myself,
hell, I can hardly spend more than an hour just messing around, nothing
ever comes out of it. But I think a map like that would be pretty
cool for DM. You'd just have to work that much harder on
polishing it, so it's not just a bunch of random walls.
Do something I don't do, and plan it out.
But don't get me started on this map. :razz: Even as a relative n00b, I can see it needs lighting and texture work.
But keep at it, and don't give up.
Re: fy_splooge
Posted by kdhunt2000 on
Tue Jan 18th 2005 at 11:30pm
Posted
2005-01-18 11:30pm
98 posts
20 snarkmarks
Registered:
Dec 19th 2004
Location: USA
it would have been for cs. It owuld have been a series of obstacles that they must get through using tema work but now I am making cs_haunted, it is almost completly planned out on graph paper.