Re: Skybox questions
Posted by lachesis on
Fri Jan 28th 2005 at 5:28pm
10 posts
1 snarkmarks
Registered:
Jan 26th 2005
OK
I've put a skybox around my map and deleted some of the walls now. The sky looks great, but in reality the map doesn't just end at the sides and then there is sky.
1) What I am after knowing is how is it possible to put those perspective textures on brushes where it looks as though your in a garden but the houses carry on and on into the distance....? Or another example would be a chicken wire fence is the map boundary but when you look through it the floor stops and you can only see sky - but in reality you should be able to see everything that lights up the horizon. Sorry if I haven't explained this well.
2) Also, my map has become brighter since I put a skybox around it but it's still not bright enough really. Will I need to go and add separate light entites where it needs a boost or can i add a 'SUN' entity in someway?
Thanks for any help.
Re: Skybox questions
Posted by French Toast on
Fri Jan 28th 2005 at 5:52pm
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Hey, for your first question take a look at the 3d skybox tutorial in the tutorials section, I think that's what you're after.
For your second question, do you have an light_environment placed? if not make one, and if you do and it isnt bright enough, go to the colour tab I think and change the last number, which is brightness.
Hope that answers your questions.