Re: Vphysics penetration error???
Posted by iceman on
Sun Jan 30th 2005 at 2:09am
31 posts
3 snarkmarks
Registered:
Jan 26th 2005
This is my first map and i belive i have in countered a weird glitch in my map. Any way it started when my func_door rotating door comes down from the ceiling(its designed to kill players on the way down) winch is triggered by a switch(it has damage activates on) any way its at the top of a room with a pile of barrels in it(exposive and non exposive) it appears that the glitch happens when a non exposive barrel gets traped against the wall with the trap and causes a text mesage to appear where the barrel is (not in the menu in the game) "Vphysics penetration error" (I figure its cause its in a wall). this is not the bad part i can live with that, the thing is it causes a glitch where all my prop_physics/multiplayer start hopping around on the floor like there mexican jumping beans, until the floor traps them like quick sand and sucks them trough (they dont fall straight through they are sort of stuck) and then generating more "Vphysic penetration error". Is this error in some way prevenable, settings related or is all my fault and I should use the right entity to kill somebody?
edit: now that i look at it more im going to discribe the actions as more like bunnies on quick sand, also the sand does not suck them in moderate downward force does(bunnies jumping too hard)