help with models in hammer please

help with models in hammer please

Re: help with models in hammer please Posted by kongen867 on Fri Feb 25th 2005 at 7:18am
kongen867
1 post
Posted 2005-02-25 7:18am
1 post 0 snarkmarks Registered: Feb 25th 2005
help with models in hammer please:

please.. when i make an model with cycler_sprite then i select my model and it appears in counter-strike.. but i can walk right through it?? how can i fix that?
Re: help with models in hammer please Posted by fraggard on Fri Feb 25th 2005 at 7:29am
fraggard
1110 posts
Posted 2005-02-25 7:29am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Cycler's don't collide with the player. You must surround the model with a brush textured with the "CLIP" texture.

Still, the player can shoot the model and the model will bleed
alien-yellow. So you must surround the CLIP brush with an identical
func_wall. Set the Rendermode to texture, and the renderamount to 0.
Re: help with models in hammer please Posted by G.Ballblue on Fri Feb 25th 2005 at 4:29pm
G.Ballblue
1511 posts
Posted 2005-02-25 4:29pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Hmm.. but what if the modeler put a hit box around the model? Would the same still happen?
Re: help with models in hammer please Posted by fraggard on Fri Feb 25th 2005 at 4:46pm
fraggard
1110 posts
Posted 2005-02-25 4:46pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
I imagine so. Why don't you try it? Put a monster model in as a cycler and check, should be easy to find out.
Re: help with models in hammer please Posted by G.Ballblue on Fri Feb 25th 2005 at 5:50pm
G.Ballblue
1511 posts
Posted 2005-02-25 5:50pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
User posted image

:biggrin:

So yes, it would still require clip brushes :smile: