Pointing Dynamic Lights

Pointing Dynamic Lights

Re: Pointing Dynamic Lights Posted by Salmon Mousse on Sat Feb 26th 2005 at 10:41pm
Salmon Mousse
10 posts
Posted 2005-02-26 10:41pm
10 posts 1 snarkmarks Registered: Feb 21st 2005
Here's the thing:

I've watched a number of tutorials, and I've fiddled incessantly, but I
can't get something to work. In hammer, I make the dynamic light,
and I can do all these fabulous things with it and customise it in all
these wonderful ways, but it's all for nothing -- Can I not get it to
point in a certain direction to begin with?

For example, I parent it to some spinning thing, and, as one would
expect, it goes round and round. Unfortunately, it points at the
floor. I don't know how odd this seems to other people -- in all
the tutorials I've seen, the lights people have made have been pointing
at the floor, so I don't really know if what I'm trying to do is
do-able.

I would have thought that, in hammer, I shove some numbers in the
pitch, yaw, roll places, and it points the cones in that
direction, as it does with other things. I can point it AT
something with the eyedropper, but I can't seem to just rotate it
through 90 degrees in order to make, say, a flashing light on a police
car. Anyone know what my problem is -- other than idiocy?
Re: Pointing Dynamic Lights Posted by thesilence on Sat Feb 26th 2005 at 11:50pm
thesilence
68 posts
Posted 2005-02-26 11:50pm
68 posts 17 snarkmarks Registered: Oct 14th 2004 Occupation: Student / Crappy Webdesigner! Location: England - Leeds
This is not worded correctly, i dont understand you :razz:
Re: Pointing Dynamic Lights Posted by beguiledfoil on Sun Feb 27th 2005 at 12:59am
beguiledfoil
59 posts
Posted 2005-02-27 12:59am
59 posts 6 snarkmarks Registered: Nov 7th 2004 Location: Canaedia
I think you want to make an info_target and parent that to the moving thing, then use that as your light's target. This solution may not be ideal, because you'll have to set up your moving thing as an orbit.. but still doable..

Make sense? This is only one solution, btw, I imagine there's an easier way to do this as well.

Your english is fine, btw, ignore silence :smile:
Re: Pointing Dynamic Lights Posted by Salmon Mousse on Sun Feb 27th 2005 at 11:13am
Salmon Mousse
10 posts
Posted 2005-02-27 11:13am
10 posts 1 snarkmarks Registered: Feb 21st 2005
No, no, it's OK. I didn't make what I wanted clear,
perhaps. I'll try and phrase it a bit better: I am unable to
rotate dynamic lights, as one does other entities and brushes. I
can't tell whether or not this is a problem unique to me, or a common
one, as none of the tutorials I have found has shown it being rotated,
other than using the "point at" option in the parameters. What I
was asking, was if it is possible to rotate it, say, by clicking twice
on the light in the 2D views, and using the rotate handles; if there is
no way to rotate it in this manner; or if there's actually a problem
with my hammer.

Yes beguiledfoil...I suppose I could get the setup like this:

"spinning thing"--light-----------------------target.

And have it whizz round. Yeah, I imagine that will work, ta very much.
Re: Pointing Dynamic Lights Posted by beguiledfoil on Sun Feb 27th 2005 at 11:16am
beguiledfoil
59 posts
Posted 2005-02-27 11:16am
59 posts 6 snarkmarks Registered: Nov 7th 2004 Location: Canaedia
Use a target to "aim" dynamic lights. If you're just trying to rotate/place them statically, all you need to do is place an "Info_target" where you want it to point and then set that up in the light's "point at" attribute. The light won't appear to be pointing at the target, but when you render it, it will.

Hope I'm helpful..
Re: Pointing Dynamic Lights Posted by Salmon Mousse on Sun Feb 27th 2005 at 11:20am
Salmon Mousse
10 posts
Posted 2005-02-27 11:20am
10 posts 1 snarkmarks Registered: Feb 21st 2005
You are, very much so. I shall try it now.