Re: Too many light faces
Posted by Sub-Zero on
Sun Feb 27th 2005 at 7:21pm
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I am not sure what this error means.. but im on the last stages of my map... adding lights, sounds, and details... but i get mutiple errors when compiling... they all say the same thing..
"Too many light faces at (1400, 135, -42)" ...or some coordinates such as that..
Does anyone know what this means? any ideas on how to fix it? right now i have normal lights... some spot lights... and i put little appearance changes on the lights like strobes and such.....
either way the error is buggin me!
also.. not sure if this is related... but i load up the level and play...whenever i look away from the center of the map i have 130 fps... then when i look toward the center of the map i have 15-20 fps..... does this have to do with lights? or is this something different entirely? obviously the map will be unplayable at 20 fps.. ! =(
Any help is appreciated! thanks in advance
Sub-Zero
Re: Too many light faces
Posted by Sub-Zero on
Sun Feb 27th 2005 at 8:25pm
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sorry man... i did search the database... nothing showed up with my error... thanks for the help! =)
so does that solve the other problem i was having? with the horrible lag?
Re: Too many light faces
Posted by Gwil on
Sun Feb 27th 2005 at 8:27pm
Gwil
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Sub Zero, have you got it to work then?
Re: Too many light faces
Posted by Leperous on
Sun Feb 27th 2005 at 8:30pm
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I was going to berate him too, but he said "Too many light faces" which might be a different error to "Too many light styles on a face." But still, as it says post your compile log; for your lag issue, why don't you fix this lighting error first and then see anyway?
Re: Too many light faces
Posted by Sub-Zero on
Sun Feb 27th 2005 at 8:57pm
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ok well im sorry to be so newbie... lol..anyways...i believe i have fixed the light issue.. the error is no longer present.. however... my next question.. is there a way to keep mutiple apperances in one hallway? or will it always give me an error...
and on another note.. the lag is still present in full force!.... 20 fps when i look towards the center of the map and... 120 fps (which is good) when i look away from the center... its almost as if its loading the entire map even though i have walls blocking it from seeing it?
Re: Too many light faces
Posted by Gwil on
Sun Feb 27th 2005 at 9:03pm
Gwil
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New question, new topic, please :smile: