waterfall texture

waterfall texture

Re: waterfall texture Posted by DarkSeraph on Sun Feb 27th 2005 at 7:55pm
DarkSeraph
5 posts
Posted 2005-02-27 7:55pm
5 posts 11 snarkmarks Registered: Feb 27th 2005
HL2 needs a waterfall texture. Most of the current ideas look quite
poor, with standing water and steam, or rotating objects. We need a
scrolling texture. Whoever makes it would get a lot of credit in a LOT
of maps.

If you're any good at making textures, PLEASE take on this task.

Thank you in advance.
Re: waterfall texture Posted by Gwil on Sun Feb 27th 2005 at 8:04pm
Gwil
2864 posts
Posted 2005-02-27 8:04pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Scrolling water won't work in HL2, not until the code has been added or edited to make it work.

The Valve team haven't included it because their efforts were chanelled into making realistic standing water, which won't work with scroll textures - which, as far as i'm aware don't exist in HL2 anyway.

Either way waterfalls don't fit into the HL2 setting anyway, as the Combine are draining the seas and the oceans for their own purposes.
Re: waterfall texture Posted by DarkSeraph on Sun Feb 27th 2005 at 8:20pm
DarkSeraph
5 posts
Posted 2005-02-27 8:20pm
5 posts 11 snarkmarks Registered: Feb 27th 2005
ok, so as not to ruin the storyline of HL2, i'm making a CSS map, in which we still have all our water :smile:
Re: waterfall texture Posted by Gwil on Sun Feb 27th 2005 at 8:21pm
Gwil
2864 posts
Posted 2005-02-27 8:21pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
You still won't be able to have scrolling water - it simply isn't supported by the engine.
Re: waterfall texture Posted by DarkSeraph on Sun Feb 27th 2005 at 8:24pm
DarkSeraph
5 posts
Posted 2005-02-27 8:24pm
5 posts 11 snarkmarks Registered: Feb 27th 2005
hmm, doing a little research... an animated texture wouldn't work? one
that you create to scroll with files, one per frame and then specify in
$startframe (integer) and $endframe (integer)?

if you create it so it LOOKS like its scrolling vertically, would it not in game?
Re: waterfall texture Posted by Gwil on Sun Feb 27th 2005 at 8:26pm
Gwil
2864 posts
Posted 2005-02-27 8:26pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
It wouldn't look like water though, nor would it function as water. It would be closer to the HL1 waterfall effects.

This debate has been done to death - waterfalls just aren't possible, at least not without a lot of hassle and extra coding. And if it does need extra coding, your map won't be popular because it's unsupported by standard CS:S.

Seriously, you are much better off just axing the waterfall idea from your map.
Re: waterfall texture Posted by DarkSeraph on Sun Feb 27th 2005 at 9:30pm
DarkSeraph
5 posts
Posted 2005-02-27 9:30pm
5 posts 11 snarkmarks Registered: Feb 27th 2005
sorry that I dont' give up too easily... but wouldn't this, with the correct texture, work well?

"LightmappedGeneric"

{

// Original shader: basetexture

"$baseTexture" "K_confettirally/Waterfall_K"

"Proxies"

{

"TextureScroll"

{

"texturescrollvar" "$baseTextureTransform"

"texturescrollrate" -2.00

"texturescrollangle" 90.00

}

}

}

^^ found that on another site

ooh and I just found a good texture for this. Let's see what I can do.
Re: waterfall texture Posted by Gwil on Sun Feb 27th 2005 at 9:33pm
Gwil
2864 posts
Posted 2005-02-27 9:33pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
I dont know. Try it.