Re: The Light at the end of the tunnel!
Posted by beguiledfoil on
Mon Feb 28th 2005 at 12:30am
Posted
2005-02-28 12:30am
59 posts
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Nov 7th 2004
Location: Canaedia
Well, this has been posted about before, but there was no correct answer, so I'm gonna see if anyone can help now:
I want to make the effect in the tunnels along the coast in HL 2 (the blinding light). The effect is also seen in some windows and doors, but it's most noticable in the tunnels. Anyone know how to do this?
Re: The Light at the end of the tunnel!
Posted by Bobv on
Mon Feb 28th 2005 at 12:42am
Posted
2005-02-28 12:42am
Bobv
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Jan 9th 2005
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Location: USA
have you tried area portal window? you can have it fade out to white as you move farther away from it....
Re: The Light at the end of the tunnel!
Posted by Atrocity on
Tue Mar 1st 2005 at 9:32pm
221 posts
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Registered:
Sep 1st 2003
Occupation: Level Designer/Student
Location: Toronto Ohio
This is done by using values in a env_lightglow.