The Light at the end of the tunnel!

The Light at the end of the tunnel!

Re: The Light at the end of the tunnel! Posted by beguiledfoil on Mon Feb 28th 2005 at 12:30am
beguiledfoil
59 posts
Posted 2005-02-28 12:30am
59 posts 6 snarkmarks Registered: Nov 7th 2004 Location: Canaedia
Well, this has been posted about before, but there was no correct answer, so I'm gonna see if anyone can help now:

I want to make the effect in the tunnels along the coast in HL 2 (the blinding light). The effect is also seen in some windows and doors, but it's most noticable in the tunnels. Anyone know how to do this?
Re: The Light at the end of the tunnel! Posted by Bobv on Mon Feb 28th 2005 at 12:42am
Bobv
198 posts
Posted 2005-02-28 12:42am
Bobv
member
198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
have you tried area portal window? you can have it fade out to white as you move farther away from it....
Re: The Light at the end of the tunnel! Posted by Atrocity on Tue Mar 1st 2005 at 9:32pm
Atrocity
221 posts
Posted 2005-03-01 9:32pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
This is done by using values in a env_lightglow.