Re: buildings
Posted by pharcyde on
Tue Mar 1st 2005 at 8:05pm
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Registered:
Mar 1st 2005
Occupation: Student
Location: US
This is my first post on the forums as I have just recently
started dabbling in HL2 mapping. I have had some ideas for a map that
would be located inside and outside the top of a highrise building.
Mainly I was wondering if there are any specific entities or tricks I
can utilize in order to give my map the effect that it is high off the
ground. Again im pretty new at this so any information would be
helpful. Thanks.
Re: buildings
Posted by Atrocity on
Tue Mar 1st 2005 at 9:37pm
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Registered:
Sep 1st 2003
Occupation: Level Designer/Student
Location: Toronto Ohio
Or perhaps you could make a 3-d skybox put the camera above the buildings so it gives the effect of them going down and use fog to make them look like clouds, this way when someone falls an dies they can not be seen, or you could teleport them to a black room in the map where they woudl die "if done correctly works perfect"
Re: buildings
Posted by ishbog on
Thu Mar 3rd 2005 at 3:07pm
ishbog
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Dec 7th 2004
Occupation: web designer/game developer
Location: usa
heh, just use the citadel skybox! you know, with the city map on the bottom? and you could add some fog, too.
Re: buildings
Posted by smidsy on
Thu Mar 3rd 2005 at 4:50pm
smidsy
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Dec 4th 2004
Occupation: ex army, working as electrition
Location: uk
or what you could do is to create a sky camera entity within a small
sky box below ur map this will project whatever you put into it for
instance i made a dam for my map and it turned out ok.