buildings

buildings

Re: buildings Posted by pharcyde on Tue Mar 1st 2005 at 8:05pm
pharcyde
1 post
Posted 2005-03-01 8:05pm
pharcyde
member
1 post 0 snarkmarks Registered: Mar 1st 2005 Occupation: Student Location: US
This is my first post on the forums as I have just recently
started dabbling in HL2 mapping. I have had some ideas for a map that
would be located inside and outside the top of a highrise building.
Mainly I was wondering if there are any specific entities or tricks I
can utilize in order to give my map the effect that it is high off the
ground. Again im pretty new at this so any information would be
helpful. Thanks.
Re: buildings Posted by $loth on Tue Mar 1st 2005 at 8:08pm
$loth
2256 posts
Posted 2005-03-01 8:08pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Maybe some fog down the bottom if it is that big, also check out this tuton far away buildings, might help:

http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=108
Re: buildings Posted by Atrocity on Tue Mar 1st 2005 at 9:37pm
Atrocity
221 posts
Posted 2005-03-01 9:37pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
Or perhaps you could make a 3-d skybox put the camera above the buildings so it gives the effect of them going down and use fog to make them look like clouds, this way when someone falls an dies they can not be seen, or you could teleport them to a black room in the map where they woudl die "if done correctly works perfect"
Re: buildings Posted by ishbog on Thu Mar 3rd 2005 at 3:07pm
ishbog
86 posts
Posted 2005-03-03 3:07pm
ishbog
member
86 posts 19 snarkmarks Registered: Dec 7th 2004 Occupation: web designer/game developer Location: usa
heh, just use the citadel skybox! you know, with the city map on the bottom? and you could add some fog, too.
Re: buildings Posted by smidsy on Thu Mar 3rd 2005 at 4:50pm
smidsy
143 posts
Posted 2005-03-03 4:50pm
smidsy
member
143 posts 44 snarkmarks Registered: Dec 4th 2004 Occupation: ex army, working as electrition Location: uk
or what you could do is to create a sky camera entity within a small
sky box below ur map this will project whatever you put into it for
instance i made a dam for my map and it turned out ok.