Water and displacement brushes

Water and displacement brushes

Re: Water and displacement brushes Posted by Carcase on Sun Mar 13th 2005 at 2:13am
Carcase
145 posts
Posted 2005-03-13 2:13am
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
I made a map with a displacement brush underneath a water brush, and underneath both of those is a skybox brush, and the whole thing is in a skybox

|``````skybox`````|
-----water--------|
|/\/\displacement/\/\|
|_____skybox______|

The displacement brush has it's geometry going INSIDE the water brush so the sand under the water isn't boring.

I have a large square room with 8 water brushes around the edge and an island in the middle.

My problem is, if i compile without the water turned on (vis grouped), my map works. But if I compile with the water turned on HL2 crashes. What is causing this?

It gives me an error saying "CDispInfo::UpdateLightmapAlpha - out-of-bounds lightmap alpha data" and also "DispInfo_loadDisplacements: dispcounts (8 and 9) don't match."

8 and 9 are two entirely separate displacements. 9 is part of my 3d skybox.

I dont know what this means
Re: Water and displacement brushes Posted by rs6 on Sun Mar 13th 2005 at 3:57am
rs6
640 posts
Posted 2005-03-13 3:57am
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
Try not putting a sky box under the displacement, instead just put a nodraw to seal the map.
Re: Water and displacement brushes Posted by Paladin[NL] on Sun Mar 13th 2005 at 12:45pm
Paladin[NL]
157 posts
Posted 2005-03-13 12:45pm
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
Agree with rs6, encountered same problem
Re: Water and displacement brushes Posted by Sub-Zero on Mon Mar 14th 2005 at 7:39pm
Sub-Zero
53 posts
Posted 2005-03-14 7:39pm
Sub-Zero
member
53 posts 15 snarkmarks Registered: Feb 16th 2005 Occupation: Student Location: USA
yup... displacements dont seal anything.. they basically cover an area.. but light and water can leak through them.. you need to put something underneath the displacement surface...such as a no draw texture... and i am not sure if or why u need a skybox texture underneath everything? can the user see the sky box from the ground?
Re: Water and displacement brushes Posted by jman on Tue Mar 15th 2005 at 4:30pm
jman
40 posts
Posted 2005-03-15 4:30pm
jman
member
40 posts 4 snarkmarks Registered: Feb 17th 2005
displacement didnt work with my water either...