Freezing players after a certain amount of time

Freezing players after a certain amount of time

Re: Freezing players after a certain amount of time Posted by bobdole90 on Sun Jun 12th 2005 at 11:43pm
bobdole90
3 posts
Posted 2005-06-12 11:43pm
3 posts 0 snarkmarks Registered: Jan 9th 2005
Hi, I was wondering if there was any way for players to be frozen after
a specific period of time (perhaps via a logic_timer entity). If this
is possible, could I specify it so that all of the CT's or T's get
frozen? Thanks in advance.
Re: Freezing players after a certain amount of time Posted by Cyax on Mon Aug 1st 2005 at 4:34am
Cyax
82 posts
Posted 2005-08-01 4:34am
Cyax
member
82 posts 347 snarkmarks Registered: Dec 2nd 2003 Location: New York
Well yes, I have a ghetto method.

Say the player spawns in a Trigger_Once entity. That triggers a logic_timer for say, 5 seconds. After 5 seconds have a stip of func_wall_toggle appear on the floor, the players feet will be stuck in it rendering them unable to move.

Theres more complex ways but that is fairly simple.
Re: Freezing players after a certain amount of time Posted by Pureferret on Wed Aug 3rd 2005 at 8:07pm
Pureferret
27 posts
Posted 2005-08-03 8:07pm
27 posts 13 snarkmarks Registered: May 3rd 2005
Do you mean after they have spawned and are running around?