Anyone have a definitive list of brush entity types?

Anyone have a definitive list of brush entity types?

Re: Anyone have a definitive list of brush entity types? Posted by Deux on Mon Aug 22nd 2005 at 9:08am
Deux
11 posts
Posted 2005-08-22 9:08am
Deux
member
11 posts 1 snarkmarks Registered: Aug 5th 2005 Location: England, UK
Hi all

As a new mapper, you will fully understand the pains experienced when trying to get entities to work. What confuses me more than anything is that some entities appear to only work successfully if they are setup as brush entities.

So, is there a definitive list of which entities should be set as brushes (and other types - e.g. triggered)?

What started this thread was that I inserted an ambient_generic because I wanted a localised sound to play on worldspawn. However, no matter what flags/options I set, I cannot get it to work. So, I'm assuming it has to be either triggered or set as a brush entity... and that got me thinking "How would I know exactly how any entity should be used without lots of time-consuiming testing and map compiling?"

So, any help offered is much appreciated and I'm sure it will speed up my map-building no end.

Cheers,

Deux
Re: Anyone have a definitive list of brush entity types? Posted by Junkyard God on Mon Aug 22nd 2005 at 9:27am
Junkyard God
654 posts
Posted 2005-08-22 9:27am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
http://developer.valvesoftware.com/wiki/Creating_Entities

this should help you on your way a bit :smile: it's an explanation on how to make / use entities and what they are /do, there's a list of them somewhere there too
Hell, is an half-filled auditorium
Re: Anyone have a definitive list of brush entity types? Posted by Deux on Mon Aug 22nd 2005 at 11:01am
Deux
11 posts
Posted 2005-08-22 11:01am
Deux
member
11 posts 1 snarkmarks Registered: Aug 5th 2005 Location: England, UK
** Updated ***

Ok, I've read through the wiki and through stupidity, I'm still a little confused. Am I right in saying that to get an ambient_generic sound to play, I need to do the following:

Insert a trigger. So, create a brush (e.g. box) and set the texture to 'nodraw'. Tie that brush to a generic trigger entity and set an ouput so that when the player walks into it, it fires an output that 'plays' the ambient_generic entity? I would imagine that the ambient_generic is a point entity and once inserted into the map, it's location forms the basis of the sound's source (unless another entity is selected as the source.) To be honest, I really want to use a 'world spawn' entity if one exists.

Where I get confused is whether the ambient_generic is a point or brush entity, because it doesn't say so anywhere. But I guess if it's not in the entity drop down then it must be a brush entity (I don't have Hammer here at work, so I can't check).

I will persist in my experimentation though! :smile:

***

Thanks Bio.. I'll make a cup of tea and sit and read through. There's a whole new world to be discovered in this wiki I see!

Deux