Re: func details?!
Posted by StixNStonz on
Fri Sep 16th 2005 at 8:12am
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Occupation: student
Location: canada
so yeah, i might be posting here a bit.
Ive mapped quite a bit for source, but now really really want to map for NS, a mod ive been in love with for years.
My first Q... are there anything akin to func_details?
and any other general pointers for someone used to source who's now hittin up the HL1?
Re: func details?!
Posted by Crono on
Fri Sep 16th 2005 at 8:22am
Crono
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Dec 19th 2003
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Um, take a look through the HL1 tutorials. Something you should already be familiar with, since, Source is the same thing ... with some new features.
And, func_wall is what you want to use. All the func_ based brushes work by the same principles as in hl2 ... in fact everything that both engines have in common work on the same principles.
In any case ... to answer your questions ... you're at a site created for hl mapping ... amongst the best of the best for information. Just browse around.
Blame it on Microsoft, God does.
Re: func details?!
Posted by StixNStonz on
Fri Sep 16th 2005 at 9:58pm
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Registered:
Feb 25th 2005
Occupation: student
Location: canada
so does that mean that complicated architecture should be made into func_walls?
func_details are used to ease the breakup of the bsp, but i was under the impression that func_walls were hard on the engine...