Re: AI patrolling/waves
Posted by Sylink on
Sat Sep 17th 2005 at 12:41am
Posted
2005-09-17 12:41am
2 posts
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Sep 17th 2005
I have made a map involing infinite waves of enemies, I am using the
npc_template_maker to spawn units in a given radius. Once they
spawn they tend to mill around until I get in site. I can use the
template and make them go to one path_corner after spawning but it
doesn't always work. I want the npcs to rove the map and search
for the player. Is there an easy way to do this?
I check the assault tutorial that is on here and that isnt what I want
since the npcs aren't pre created and are spawned continously on the
fly.
How do I know if the AI are using the info_nodes,? Will any npc
automatically use them ? I have some but I never the AI go to the
farther ones.
Re: AI patrolling/waves
Posted by Crono on
Sat Sep 17th 2005 at 2:07am
Crono
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They automatically use them. All they do is tell the NPC if they can hide or how to make their way to another path.
I don't know if there's a find player option, but I would imagine so, since it happens in HL2 at times. Something you could try to do is spawn the NPCs closer to the player?
Just some ideas. I don't know the specifics though, since I've never used any NPC stuff.
Blame it on Microsoft, God does.
Re: AI patrolling/waves
Posted by Sylink on
Sat Sep 17th 2005 at 8:31am
2 posts
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Registered:
Sep 17th 2005
Yes, I want a find player type option, but really I just want them to rove around the map.
Assault won't work because you have to have the npcs pre placed and I
am simply having them spawn randomly and continously.