looping a single player sound in a dm map

looping a single player sound in a dm map

Re: looping a single player sound in a dm map Posted by Juim on Tue Oct 4th 2005 at 6:29pm
Juim
726 posts
Posted 2005-10-04 6:29pm
Juim
member
726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
I am trying to use an anambient generic to loop a single player sound in a dm map. The sound is radio/trainstationd1 or something like it. I have set all the proper flags but when I compile the map I can only hear the sound once, and then only if I spawn in the room the ambient is in. If I have to tie it to another entity to loop, well I don't really have an entity to tie it to, save for two speaker decals on the wall nearby. I tried using an env_sound and naming the decals, and then pointing the env_sound to the decals, but upon compile the decals dissappeared and I still heard nothing. I am sure I am overlooking something minor, any help would be greatly appreciated.
Quote from Nietzsche....God is dead
Quote from God....Nietzsche is dead
Re: looping a single player sound in a dm map Posted by Atrocity on Tue Oct 4th 2005 at 6:44pm
Atrocity
221 posts
Posted 2005-10-04 6:44pm
Atrocity
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221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
Yuo can actually aim the ambient generic at a info_target and it should loop or you can follow my tutorial on soundscapes and it may sound even better.

http://atrocity.vertexninjas.com/july.php

Check that out towards the bottom and hopefully it helps :smile: