aim_inquisition

aim_inquisition

Re: aim_inquisition Posted by Guessmyname on Sun Oct 30th 2005 at 6:51pm
Guessmyname
342 posts
Posted 2005-10-30 6:51pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Holy hell on a horse-shoe I finally got around to realeasing something!

This is a gameplay beta. Nothing more, though there are a few bugs that I can't get my head around.

This map is set in a Warhammer 40,000 Imperial Hive (really big, big,
big city where everyone is crammed in like sardines), and has been
heavily inspired by the game "Inquisitor"

Story:

A small band of terrorists are trying to sneak into the Imperial
Chapheaux (The big building by the CT spawn with lots of spikes on it)
to assassinate the Governor. Fortunately the Inquisition had a few
informants inside the terrorist organisation. A squad has been sent to
intercept them, and prevent them from entering the Chapheaux.

That damned annoying bug: For some reason not all of the spikes on the Chapheaux show up. Hammer
says they're invalid solids. I've tried copying the non-invalid spikes,
if tries added new spikes. Nothing seems to work. No idea whats going
on there

Things to do:

Details and (proper) Texturing

Optimzations (its not slow or anything, but I've been playing against
bots only, and they don't take up nearly as much bandwidth and that as
a human player. I can run it smoothly with about 30 odd bots involved)

3d skybox

Make versions for the other two gameplay modes (de: terrorists trying to bomb the Imperial
Chapheaux. cs: terrorists trying to escape from the Imperial
Chapheaux with hostages - I can make that work too)

Fix up the lighting on the lower level - I think its a little too bright, though I'd like some second opinions on that matter

files.filefront.com/aim_inquisitionzip/;4303161;;/fileinfo.html
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Re: aim_inquisition Posted by Dark|Killer on Sun Oct 30th 2005 at 7:40pm
Dark|Killer
758 posts
Posted 2005-10-30 7:40pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Wow :jawdrop: amazing map, very nice theme, i like it :biggrin:

The lighting is really nice, but the lower level as you mentioned is a little bright, but really nice idea, texturing would be hard, alot of walls there, and becarefull not screw up the fps, its a really big map..

Nice going dude :biggrin:
.::Dark|Masta::. - One name. One legend.
Re: aim_inquisition Posted by Addicted to Morphine on Sun Oct 30th 2005 at 8:16pm
Posted 2005-10-30 8:16pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Looks like a really big maze... kind of like a night-time / more complex mindmaze.
Re: aim_inquisition Posted by Gorbachev on Mon Nov 7th 2005 at 3:28am
Gorbachev
1569 posts
Posted 2005-11-07 3:28am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Neat structures, looks really rough though. Even stuff that should at
least be passable are only half finished or out of scale (ladders,
lights).

Looks similar to MGS:VR.