Oildrum gibs

Oildrum gibs

Re: Oildrum gibs Posted by Tarkan2467 on Tue Jan 3rd 2006 at 6:18pm
Tarkan2467
2 posts
Posted 2006-01-03 6:18pm
2 posts 0 snarkmarks Registered: Oct 13th 2005
I have a
series of flammable barrels that need to explode in conjunction, as a
trap that someone can set off periodically. The problem is, the barrels
are released and set on fire via a func_breakable_surf entity, which
produces enough gibs on its own. When these barrels are lit on fire or
explode and the glass gibs are visible, performance goes down to
unacceptable levels.

Is there a way to turn gibs/debris off for
the flammable barrels completely (setting Performance Mode to Limit
Gibs is not doing the trick with either the glass or the barrels), or
would I have to make a separate model?
Re: Oildrum gibs Posted by Dark_Kilauea on Wed Jan 4th 2006 at 6:26pm
Dark_Kilauea
629 posts
Posted 2006-01-04 6:26pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
try setting the Performance mode to No Gibs.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Oildrum gibs Posted by Tarkan2467 on Wed Jan 4th 2006 at 7:52pm
Tarkan2467
2 posts
Posted 2006-01-04 7:52pm
2 posts 0 snarkmarks Registered: Oct 13th 2005
<span style="color: white;">That option is not there. Only options available are Normal, Limit Gibs, and Full Gibs on All Platforms.
</span>
Re: Oildrum gibs Posted by Dark_Kilauea on Wed Jan 4th 2006 at 8:17pm
Dark_Kilauea
629 posts
Posted 2006-01-04 8:17pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Hmm... well I know there is a setting to remove the gibs.

I'm sorry I can't find it for you, my hammer is not working at the moment :sad:
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/