Re: Want NPC to move to path_corner after teleport
Posted by SmokersCough on
Tue Jan 17th 2006 at 4:38pm
28 posts
13 snarkmarks
Registered:
Dec 20th 2005
First things first make sure the scripted_sequence has these flags set
Priority script, No Interruptions, overide Ai.
Ensure you have path nodes that are placed in front of the ramp and just after the ramp (i'm assuming there is a flat surface there).
I'm not sure how you trigger the NPC to go through the teleport if this is done using a scripted sequence to move him to the destination to teleport try setting that scripted sequence to have it's next script set to the one on the otherside of the portal. This should hopefully get things working, if not please explain in more detail how you are getting the npc to teleport? Also make sure that if the bursh the player touches after going through the portal has the option to be trigger by NPC's should be in the flags or something (i think) good luck.
Edit: Sorry didn't notice the rest, make sure you have path nods, it sounds like the bpc doesn't know where to go as there are no path nodes. especially if they are following you. Also i have found some issues with having scripted sequences and changing them, normally i now delete them and replace them. I had issue with npcs not being able to navigate over func_brush based objects until i deleted and replace the scripted_Sequence.