The 3D Skybox and Water

The 3D Skybox and Water

Re: The 3D Skybox and Water Posted by Anthony on Thu Feb 23rd 2006 at 11:58pm
Anthony
37 posts
Posted 2006-02-23 11:58pm
Anthony
member
37 posts 4 snarkmarks Registered: Nov 13th 2004 Occupation: Student/Level Designer Location: Australia
I have water in the skybox that acts as a continuation of water in the world. Underneath the water in the world, I have sand as a displacement. However, when the sand reaches the skybox, it immediately cuts off (which looks incredibly stupid. If you can under water however, you can see the sand continue on.

I'm guessing that water isn't rendered the same way in a 3D skybox as it is in the normal world. Is there anyway to change this?

In case this is relevent, the compile has been run on fast for both VIS and RAD. I also haven't built the cubemaps for it, but I doubt that'd affect the skybox anyway.

http://www.rabid-monkey.com/~ant/images/de_venice/de_venice0032.jpg

Thanks for any help!
Signature? Screw that.
Re: The 3D Skybox and Water Posted by Addicted to Morphine on Fri Feb 24th 2006 at 1:41am
Posted 2006-02-24 1:41am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Do you have your heart set on that water? You could change it to
a murkier water to make it harder to see through, or you could just go
for one of the reflective ones.
Re: The 3D Skybox and Water Posted by Anthony on Fri Feb 24th 2006 at 2:19am
Anthony
37 posts
Posted 2006-02-24 2:19am
Anthony
member
37 posts 4 snarkmarks Registered: Nov 13th 2004 Occupation: Student/Level Designer Location: Australia
Well, I've nabbed the one from dod_anzio just for this map, because it looks hawt.

http://www.rabid-monkey.com/~ant/?page_id=50 - See for yourself.
Signature? Screw that.
Re: The 3D Skybox and Water Posted by Dark_Kilauea on Fri Feb 24th 2006 at 4:07am
Dark_Kilauea
629 posts
Posted 2006-02-24 4:07am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Hey Ant.

I've tried to do this with ctf_wizard. Unfortunatly, I could never get both waters to match up, and the 3d skybox water did strange things.

I ended up making one large water brush, and cutting a simplified coastline out of it. Dirty, but it did the trick.

Hope it goes well.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: The 3D Skybox and Water Posted by Anthony on Sat Feb 25th 2006 at 6:56am
Anthony
37 posts
Posted 2006-02-25 6:56am
Anthony
member
37 posts 4 snarkmarks Registered: Nov 13th 2004 Occupation: Student/Level Designer Location: Australia
Damnit. A big water brush is gonna make the compile explode. :sad:
Signature? Screw that.