Creating an antlion attack?

Creating an antlion attack?

Re: Creating an antlion attack? Posted by bioweapon on Fri Mar 17th 2006 at 4:26am
bioweapon
9 posts
Posted 2006-03-17 4:26am
9 posts 1 snarkmarks Registered: Oct 28th 2005
Okay. Here's my problem. I'm making a Starship Troopers based
singleplayer map and I've got my little outpost and on the other side I
have npc_antlion templates and npc_antlion_template_makers. They spawn
the antlions perfectly, but the antlions are just plain dumb and will
not attack until I am within several meters. This is a huge issue
because they're supposed to run across the map towards the outpost.
Instead they stand there and wait for me to get REALLY close to them.
Is there any way I can make them always going after the player or even
better, trying to get to the center of the outpost? I've tried a few
things, like aiscripted_sequence, and none of them seem to work. Could
I be using them wrong or is it because I'm using the template maker.
Thanks in advance for any help
Re: Creating an antlion attack? Posted by poisonic on Fri Mar 17th 2006 at 2:09pm
poisonic
78 posts
Posted 2006-03-17 2:09pm
poisonic
member
78 posts 18 snarkmarks Registered: Jun 8th 2005
http://www.snarkpit.net/forums.php?forum=6&topic=6553&4
here i say how you can have fun in a hl2dm map the same is possible in a sp map

did you place info nodes? for the antlions to navigate?
Re: Creating an antlion attack? Posted by bioweapon on Fri Mar 17th 2006 at 9:09pm
bioweapon
9 posts
Posted 2006-03-17 9:09pm
9 posts 1 snarkmarks Registered: Oct 28th 2005
Thanks, but for some reason they absolutely will not follow the nodes,
no matter how close I put them. So I had to reject the answer. They
just stand there looking at me till I get within range, then they do
attack.
Re: Creating an antlion attack? Posted by poisonic on Tue Mar 21st 2006 at 9:51pm
poisonic
78 posts
Posted 2006-03-21 9:51pm
poisonic
member
78 posts 18 snarkmarks Registered: Jun 8th 2005
Did you apley a AI_relationship to the antlionguard?