overlays

overlays

Re: overlays Posted by Frissi on Tue Mar 28th 2006 at 6:11pm
Frissi
116 posts
Posted 2006-03-28 6:11pm
Frissi
member
116 posts 52 snarkmarks Registered: Sep 8th 2003 Occupation: Student Location: Iceland
It seems that it doesnt work applying info_overlay's to func_breakable walls..

Is that right.. does overlays/decals only work on world walls and func_detail ?
http:www.frissi.com
Re: overlays Posted by Sparky911 on Tue Apr 4th 2006 at 4:53pm
Sparky911
89 posts
Posted 2006-04-04 4:53pm
89 posts 109 snarkmarks Registered: Nov 7th 2004 Occupation: Auto mechanic Location: Canada
You can apply overlays to a func_breakable in Hammer. Not sure yet if when you run the game and break the entity if the overlay stays there floating or not though.
Re: overlays Posted by Vash on Tue Apr 4th 2006 at 4:56pm
Vash
1206 posts
Posted 2006-04-04 4:56pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Breakable Decals

Well, that's really the best you can do without programming. It works perfectly if you are destroying an object somewhere else, but doesn't work so good if you are destroying the object up close.
Re: overlays Posted by Frissi on Thu Apr 6th 2006 at 6:33pm
Frissi
116 posts
Posted 2006-04-06 6:33pm
Frissi
member
116 posts 52 snarkmarks Registered: Sep 8th 2003 Occupation: Student Location: Iceland
I created two breakable walls and the other only has the overlay texture, when that wall is broken it triggers the other to break so problem solved :popcorn:
http:www.frissi.com