Re: overlays
Posted by Frissi on
Tue Mar 28th 2006 at 6:11pm
116 posts
52 snarkmarks
Registered:
Sep 8th 2003
Occupation: Student
Location: Iceland
It seems that it doesnt work applying info_overlay's to func_breakable walls..
Is that right.. does overlays/decals only work on world walls and func_detail ?
http:www.frissi.com
Re: overlays
Posted by Sparky911 on
Tue Apr 4th 2006 at 4:53pm
89 posts
109 snarkmarks
Registered:
Nov 7th 2004
Occupation: Auto mechanic
Location: Canada
You can apply overlays to a func_breakable in Hammer. Not sure yet if when you run the game and break the entity if the overlay stays there floating or not though.