Env_Sun / Sun glare

Env_Sun / Sun glare

Re: Env_Sun / Sun glare Posted by Jimmi on Sat May 20th 2006 at 12:15pm
Jimmi
217 posts
Posted 2006-05-20 12:15pm
Jimmi
member
217 posts 22 snarkmarks Registered: May 17th 2006 Location: South Africa
I really need a sun-glare effect in my map, but I cant seem to do it. I know you have to use env_sun, but I cant get mine to work (And the wiki didnt help). Please explain how I do this. When I mean sun-glare I mean the kind you look at in maps such as cs_cobble. Also, on a less important note, how does one do HDR? I cant get the weird bloom effect thingy (Where you look at a new area and it glares bright before dimming down in a second)
Re: Env_Sun / Sun glare Posted by Dark_Kilauea on Sat May 20th 2006 at 5:55pm
Dark_Kilauea
629 posts
Posted 2006-05-20 5:55pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
For the first question:

Make sure the pitch of the env_sun is correct. The pitch goes from -90 to 0, where -90 is straight up and 0 is on the horizon.

Also, make sure Use Angles is set to Yes.

As for HDR, I haven't had a ton of experience with it. I do know however that an env_tonemapcontroller is important to have in your map. You also need to make sure that the sky textures are HDR compatible. They should have HDR somewhere in the texture name.
Dark_Kilauea
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