How to give weapons

How to give weapons

Re: How to give weapons Posted by scarecrow on Sun May 28th 2006 at 4:44am
scarecrow
1 post
Posted 2006-05-28 4:44am
1 post 0 snarkmarks Registered: May 28th 2006
Hey I'm new to the map making scene. Can I get any help with my AIM map? its for cs mod. Im trying to give a m4a1, ak47, and a AWP. if anyone can help me with this issue. Much appriciation would be given.
Re: How to give weapons Posted by mammba on Sat Jun 3rd 2006 at 6:28pm
mammba
33 posts
Posted 2006-06-03 6:28pm
mammba
member
33 posts 3 snarkmarks Registered: Mar 23rd 2006 Occupation: Working in a TV station Location: Norway
I would help u if i could! U see, i made some aim maps some years ago, but now i cant seem to setup my hammer program for cs anymore, and i dont rememmber exactly how i did it ! Im pritty sure u have to choose one of the entitys though =P just brows them, and u will find it =) Good luck !
Re: How to give weapons Posted by nappy on Wed Jun 7th 2006 at 5:40am
nappy
19 posts
Posted 2006-06-07 5:40am
nappy
member
19 posts 62 snarkmarks Registered: May 19th 2006 Occupation: Software engineer Location: Netherlands
Hi,

You can't give someone a m4a1, ak47 AND a AWP only one weapon per person (would be nice though fun_rambo m249 in both hands "they drew first blood" :wink:

You can place mulitiple weapon_xxx entities in your map at both spawn point so people can pick what they like. If you don't create buyzones in the map, that is all they can have since they can't buy anything else.

If you want all players to have weapon_x from the start of the round you can place a weapon_x entitie above every player spawn point and they will get the free gun :smile:
http://maps.nappy.cc for more info and maps
Re: How to give weapons Posted by M_Gargantua on Fri Jun 9th 2006 at 6:36pm
M_Gargantua
50 posts
Posted 2006-06-09 6:36pm
50 posts 5 snarkmarks Registered: Dec 12th 2004 Location: Someplace else
first put buyzones where they are unreachable, so nobody can buy anything.

then surround the spawn areas with brush's textured with AAAtrigger.
Tie them to the weaponstriping entity (can't remember its exact name
right now, something along the lines of player_weaponstrip) so all
there starting weapons are taken away. (you can leave this step out if
you want them to have a knife and pistol)

then put armoury entities above or below the player spawns with the guns you want.