Gettin' my NPC to go and NOT stopping?

Gettin' my NPC to go and NOT stopping?

Re: Gettin' my NPC to go and NOT stopping? Posted by Drshark on Tue Jul 4th 2006 at 7:30am
Drshark
42 posts
Posted 2006-07-04 7:30am
Drshark
member
42 posts 24 snarkmarks Registered: Jan 22nd 2005
Yeah, so i have this respawning NPC in my ONSLAUGHT map, and he's the only dumb one. The others rush as i told them to, but this guy just runs, sees me, and stops. I want him to keep running and shooting at the same time.

He is following path_corners on a long straight, and respawns every 5 seconds so they keep coming. I also have this cool little thing, if he gets far enough, he jumps down :smile:

This is how it looks in Hammer, i just want him to keep rushing.

User posted image
Re: Gettin' my NPC to go and NOT stopping? Posted by Carcase on Wed Jul 5th 2006 at 6:01pm
Carcase
145 posts
Posted 2006-07-05 6:01pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
why not use an assault? Place an assault_ralleypoint, then have it target an assault_assaultpoint, then set the assault point to "no diversions".

Oh, and then setup and input for the soldiers to assault the ralleypoint. I don't think I've ever used a path_corner before, unless its something that can't assault.

Just in case you didn't know.
Re: Gettin' my NPC to go and NOT stopping? Posted by Drshark on Thu Jul 6th 2006 at 3:10pm
Drshark
42 posts
Posted 2006-07-06 3:10pm
Drshark
member
42 posts 24 snarkmarks Registered: Jan 22nd 2005
Works like a dream, thanks :smile: