Re: Gettin' my NPC to go and NOT stopping?
Posted by Carcase on
Wed Jul 5th 2006 at 6:01pm
Carcase
member
145 posts
15 snarkmarks
Registered:
Nov 15th 2003
Location: Northern Virginia
why not use an assault? Place an assault_ralleypoint, then have it target an assault_assaultpoint, then set the assault point to "no diversions".
Oh, and then setup and input for the soldiers to assault the ralleypoint. I don't think I've ever used a path_corner before, unless its something that can't assault.
Just in case you didn't know.
Re: Gettin' my NPC to go and NOT stopping?
Posted by Drshark on
Thu Jul 6th 2006 at 3:10pm
42 posts
24 snarkmarks
Registered:
Jan 22nd 2005
Works like a dream, thanks :smile: