move every round

move every round

Re: move every round Posted by deadlegend on Fri Aug 4th 2006 at 5:21am
deadlegend
38 posts
Posted 2006-08-04 5:21am
38 posts 4 snarkmarks Registered: Jun 19th 2006 Occupation: none Location: indiana,USA
i have a problem i have tryed to search for it but i am makeing a map with a maze and i want to make it change every round to 3-4 random sets ty any one
|*{im a noob at life simply ut}*|
Re: move every round Posted by Stadric on Sat Aug 5th 2006 at 12:07am
Stadric
848 posts
Posted 2006-08-05 12:07am
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
It's easy, but you have to plan all the alternate set-ups yourself.

Make some walls of the maze func_brush, then set up logic_relays to disable certain sets of func_brushes.

You can apply my tutorial on logic_case to the logic_relays that enable or disable certain sets of walls.

Then just add a logic auto with these outputs:
onstartround>>all the func_brushes>> enable>>0.00
onstartround>>logic_case>>chooserandom>>0.01
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: move every round Posted by deadlegend on Sat Aug 5th 2006 at 3:34am
deadlegend
38 posts
Posted 2006-08-05 3:34am
38 posts 4 snarkmarks Registered: Jun 19th 2006 Occupation: none Location: indiana,USA
cool man, thanks u a life saver
|*{im a noob at life simply ut}*|
Re: move every round Posted by Stadric on Sat Aug 5th 2006 at 3:37am
Stadric
848 posts
Posted 2006-08-05 3:37am
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
then show your gratitude by marking my post as the answer. :razz:

I gotta have my snarks!
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: move every round Posted by deadlegend on Sun Aug 6th 2006 at 12:31am
deadlegend
38 posts
Posted 2006-08-06 12:31am
38 posts 4 snarkmarks Registered: Jun 19th 2006 Occupation: none Location: indiana,USA
k i will