dm_3006

dm_3006

Re: dm_3006 Posted by reaper47 on Tue Mar 20th 2007 at 11:48am
reaper47
2827 posts
Posted 2007-03-20 11:48am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Thanks. I generally miss direct midday sunlight in HL2DM maps and try to incorporate as much of it as possible. Most maps have either dawn, night-time or gray, cloudy environment lights which I'm a bit bored with. I intend to keep the contrast. Maybe adjust it a bit but not likely.
Why snark works.
Re: dm_3006 Posted by reaper47 on Fri Mar 23rd 2007 at 6:11pm
reaper47
2827 posts
Posted 2007-03-23 6:11pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
An important update on the slow moving func_tracktrain.

It's a bug with servers running maps with func_tracktrains or func_doors and "tick 100" rate. Tick 66 or 33 works fine. There's nothing I can do about it. It's up to Valve. I could be able to hack it now, that I know what causes it but it might also be a good reason to run lower tick rates as this is not only a bug for my map but for any map having a func_door or func_tracktrain.

Stupid Source engine.
Why snark works.
Re: dm_3006 Posted by Junkyard God on Fri Mar 23rd 2007 at 6:38pm
Junkyard God
654 posts
Posted 2007-03-23 6:38pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
That's verry interesting info there reaper47.
I'll still need to testplay your map, kinda busy with another game now, but I'll give it ago once I manage to get some good spare hours to run around in it. :smile:
Hell, is an half-filled auditorium
Re: dm_3006 Posted by reaper47 on Fri Mar 23rd 2007 at 6:51pm
reaper47
2827 posts
Posted 2007-03-23 6:51pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Yea, I mean, I avoid doing anything fancy like putting in singleplayer NPCs, server-side ragdolls, too complicate physics constructs... But an elevator? HL1 and all its mods had not the slightest problems with things much more complicated than elevators. No other game has.

Instead of toys like the stock market for CSS they could start fixing up the real bugs. Like the lights lying on the floor even in dm_powerhouse. It's really annoying. :sad:
Why snark works.
Re: dm_3006 Posted by Junkyard God on Fri Mar 23rd 2007 at 8:19pm
Junkyard God
654 posts
Posted 2007-03-23 8:19pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Well, I just got it and played it for about 45 minutes, so far only seen stuff that's already been pointed out to be honest, and even that aren't the most blatant oddities in the map, some took me a while to spot haha.

I'll have another look later on, and then another one tomorrow, see if I cancome up with anything.
The flow of the map is great, I think it will be a nice dm map with some more players, haven't played against anyone on it yes, but it feels so smooth, and the connectivity is pretty damn good.

Good work reaper, love this map, makes me want to get more into hl2dm.
Hell, is an half-filled auditorium