dc_desolate

dc_desolate

Re: dc_desolate Posted by Failsafe on Thu Dec 18th 2003 at 2:32am
Failsafe
49 posts
Posted 2003-12-18 2:32am
Failsafe
member
49 posts 65 snarkmarks Registered: May 5th 2003 Occupation: student Location: Midwest, USA
Hello, just popping in here to get some comments, feedback, suggestions, ect. This is a single player/multi player coop map for the mod DC coop(---competitor to Sven Coop i think). This is the outdoor area of my current map, and an elevator leads up into it. The area below the building is a lab area (which is done, but uncompilied). The basic theme is a flooded city...as you can plainly tell. I am searching for new textures, a skymap, and a new water texture...so if I find any of those I will update this picture right here. This is what I have compilied so far...

User posted image
I will compile a lab shot to show tonight(or this morning, for most everyone here :biggrin: )
Re: dc_desolate Posted by Cassius on Thu Dec 18th 2003 at 4:26am
Cassius
1989 posts
Posted 2003-12-18 4:26am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
I was so hoping for a Desert Crisis map D:

But anyway, the lighting is fine, texturing is not. In that wide of a space, you would have to have some pretty f**ked-up stuff in the water to make it so green at night.

Maps with large underwater sections have never really worked, to my knowledge; I don't know if that's going to be a factor in this one, but yeah.

Doc Cass... :dodgy:
Re: dc_desolate Posted by Failsafe on Thu Dec 18th 2003 at 4:39am
Failsafe
49 posts
Posted 2003-12-18 4:39am
Failsafe
member
49 posts 65 snarkmarks Registered: May 5th 2003 Occupation: student Location: Midwest, USA
Deert crisis is a kickass mod...I'll talk to the DCcoop mod leader about changing the name soon. The map isnt submerged in water, I know about the problems it causes. I will fix up my lab area to seem like flooding damage has taken place and I will make "leaky areas" within the wall(possibly out of func_breakable parts).

Speaking of Desert Crisis, I can convert a couple of my maps to it if you would like me to...I thought it ran out of people who played it. :lol:
Re: dc_desolate Posted by 7dk2h4md720ih on Thu Dec 18th 2003 at 11:44pm
7dk2h4md720ih
1976 posts
Posted 2003-12-18 11:44pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
How do you propose solving the problem of the horrible transition between the sky and water?

Post some closeups of the buildings, can't really make much out to give any feedback.