scripted sequence i think...

scripted sequence i think...

Re: scripted sequence i think... Posted by redneck03 on Tue Aug 29th 2006 at 11:11pm
redneck03
36 posts
Posted 2006-08-29 11:11pm
36 posts 14 snarkmarks Registered: Aug 4th 2006 Location: U.S.A.
i am trying to make a thing, you might say, were your walking down a hall and you see a turnoff, and you can't go there, and there is combine soldiers running by in the part you can't get to. like in the a level of nova prospekt except they do it with antlioons (p.s. when they get out of sight i need them to disapear)

is this done with scripted sequences or what?
can someone please tell me how to do this. please.
Re: scripted sequence i think... Posted by Crono on Wed Aug 30th 2006 at 1:12am
Crono
6628 posts
Posted 2006-08-30 1:12am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Um. Yes, that would be a scripted sequence.

You can research them here.

If it seems to difficult to do, I suggest trying something more simple.

You can also just have the antlions and combine fight ... that isn't a scripted sequence, unless you want it to be. It really depends on what you want to do, I guess. I'll link this also, in case you don't want to script a fight afterall.

Something you should look into specifically are standoffs
Blame it on Microsoft, God does.
Re: scripted sequence i think... Posted by redneck03 on Thu Aug 31st 2006 at 1:03am
redneck03
36 posts
Posted 2006-08-31 1:03am
36 posts 14 snarkmarks Registered: Aug 4th 2006 Location: U.S.A.
yes, actually i just wanted them running by the player in a place where you can see them but you cant get to them, and i figured out how to do it.