weapon_manager

weapon_manager

Re: weapon_manager Posted by Frissi on Fri Sep 22nd 2006 at 3:28pm
Frissi
116 posts
Posted 2006-09-22 3:28pm
Frissi
member
116 posts 52 snarkmarks Registered: Sep 8th 2003 Occupation: Student Location: Iceland
I was wondering im trying to use this entity and im trying to ban the physcannon but its allways there when map starts...

Do i have to trigger this entity for it to work or doesnt it allow me to ban this weapon ?
http:www.frissi.com
Re: weapon_manager Posted by Dark_Kilauea on Fri Sep 22nd 2006 at 9:00pm
Dark_Kilauea
629 posts
Posted 2006-09-22 9:00pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
You are using the wrong entity, this entity is only for dead npc's

Proof: http://developer.valvesoftware.com/wiki/Game_weapon_manager

You need to use a Game_player_equip Instead.

Turn off smart edit and enter a key of weapon_physcannon, and a value of 0.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: weapon_manager Posted by Frissi on Sun Sep 24th 2006 at 8:30pm
Frissi
116 posts
Posted 2006-09-24 8:30pm
Frissi
member
116 posts 52 snarkmarks Registered: Sep 8th 2003 Occupation: Student Location: Iceland
hmmm seems it doesnt work its like physgun and frags and crowbar\stick are default and cannot be disabled :sad:
http:www.frissi.com