Re: de_area65
Posted by supacomix.njb on
Sun Nov 12th 2006 at 6:05pm
33 posts
133 snarkmarks
Registered:
Sep 16th 2006
Occupation: Student
Location: England
Well i have almost finished the map, there is still some work to do on it but it has been greatly improved since last week. All that i need to do know is to finish some bugs within the map, and add some final decorations. I have added some explosion effects to the map when the bomb goes off which look pretty cool, i also have realistic computers on there which blow up when you shoot them. I am in the process of making the monitors remain on the top of the table when the map begins becuase they have a habit of tiping off the table. Still it should be done soon.
Re: de_area65
Posted by G.Ballblue on
Wed Nov 15th 2006 at 4:17pm
1511 posts
211 snarkmarks
Registered:
May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
I'd say that the outside floor seriously needs a facelift. You'd get away with that in HL1, but a ground that flat won't make in HL2 :razz:
Also, for a source map, it looked quite empty -- particularly the outdoor area. Any garbage? Cans? prop_physics? cars? Apcs? The list goes on. Your map doesn't nessasarily need to look like a litter can, but even the cleanest places on planet Earth have some junk lying around.
Breaking the laws of mapping since 2003 and doing a damn fine job at it