Hey everyone,
Before I start with my problem, I'm going to say that (obviously) this is my first post and I apologize before-hand if I don't fit in yet; I know that I'll end up doing plenty of things wrong. I've used the site a lot for help but never registered until today because I can't seem to find the answer anywhere.
My problem is that HDR lighting confuses me. A LOT. I was googling it trying to find a tutorial to start me out. The best thing I managed to find was at
http://developer.valvesoftware.com/wiki/HDR_Lighting_Basics but I still don't understand what it's saying.
In case you're using a slower connection speed:
"
The simplest thing to get HDR working immediately is to recompile your existing map with the latest Vrad.
If you're using the compiler built-in to Hammer, compiling your map with HDR is very simple:
1. Open the .VMF file in the Hammer editor.
2. Choose Run Map from the File Menu.
3. Set BSP, VIS, and RAD options to Normal.
4. Under the RAD section, check the HDR check box.
5. Click OK to start the map compiling.
Note: You will notice in the compile log window that VRAD will run twice when HDR is enabled. This is correct. VRAD needs to build separate lighting for LDR and HDR modes.
"
But how does that work? I'm confused about the values and the values of the effects such as bloom. Do they just get set like normal lights and then you check the HDR box (in the RAD section) before compiling?
Sorry if I jumped around too much, I'm just completely confused by HDR and don't even know exactly what I'm looking for.
One more thing, how do enable HTML in my posts?
Thanks in advance,
Aaron