Adding a custom model to a map

Adding a custom model to a map

Re: Adding a custom model to a map Posted by wonka on Fri Dec 8th 2006 at 5:11am
wonka
7 posts
Posted 2006-12-08 5:11am
wonka
member
7 posts 11 snarkmarks Registered: Nov 6th 2006
Ive searched around, but honestly im not even sure how to word what im looking for to search correctly. Im looking to find a tutorial or anything telling me if its even possible to take models like for example, http://www.fpsbanana.com/skins/8406 and add it to my map, so that everyone who plays the map can see it. I know all the skins from that site only you can see, so im wondering if those skins are as well, or if its possible to make them apart of the map.
Re: Adding a custom model to a map Posted by reaper47 on Fri Dec 8th 2006 at 1:19pm
reaper47
2827 posts
Posted 2006-12-08 1:19pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
For props (furniture ect.) just place the files in the right directories ("\models" and "\materials\models" for the textures). You can use programs like BSPzip to store the model files into your BSP file so people only have to download the BSP. There are easy-to-use versions of the BSPzip program like Packrat.

Just add a TXT or something to give credit to the original author of the model. Let him know you've used it.
Why snark works.