Problems with Respawning Glass

Problems with Respawning Glass

Re: Problems with Respawning Glass Posted by Dragon_Slayer on Thu Dec 21st 2006 at 6:57pm
Dragon_Slayer
12 posts
Posted 2006-12-21 6:57pm
12 posts 1 snarkmarks Registered: Aug 22nd 2006 Occupation: College Student Location: USA
Ok, i have read about how to respawn glass in a previous thread named Respawnable Glass, and ice man said this "
respawing <B style="BACKGROUND-COLOR: red">glass</B> is easy, tie the <B style="BACKGROUND-COLOR: red">glass</B> to a funtion breakable give it a name, then create a point_template set its name up and in the first template set the name to your <B style="BACKGROUND-COLOR: red">glass</B>, create a logic_auto. On the outputs put (onmapspawn, "your point_template", forcespawn) Now under your <B style="BACKGROUND-COLOR: red">glass</B> put in the outputs (onbreak, "your point_template", forcespawn) and put a delay of how ever many seconds you want to delay the spawning that should work. If im wrong look at this web site: http://www.hl2world.com/wiki/index.php/Exploding_Barrels_%28UPDATED%29

"

I did the steps and got the glass to respawn but there was a problem, the bullet holes and explosion marks were on the glass that respawned. It wasnt a clean slate of new glass. So i was just wondering how i could respawn new glass, instead of one with bullet marks...etc.
Re: Problems with Respawning Glass Posted by Stadric on Thu Dec 21st 2006 at 9:50pm
Stadric
848 posts
Posted 2006-12-21 9:50pm
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
Hmmm...that's interesting.
Is this for HL2DM?
The only thing I can think of is setting the server decal limit to some low number so that no one notices.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: Problems with Respawning Glass Posted by Dragon_Slayer on Fri Dec 22nd 2006 at 6:18am
Dragon_Slayer
12 posts
Posted 2006-12-22 6:18am
12 posts 1 snarkmarks Registered: Aug 22nd 2006 Occupation: College Student Location: USA
YEs, this is for HL2DM. I have not seen this problem in other maps in HL2DM. Its not a huge problem, but it is annoying to see a new sheet of glass have bullet holes in it. Just want to make the glass realistic...thats all.