lol actually I'm confused myself
I completely forgot to mention my gameplay idea: I want the player to emerge outside in the staging area and to blow up all the equipment with the round balls that the helicopter drops.
But they won't be being dropped by the chopper; they will just be lying dormant until the player uses them.
I just can't quite grasp the concept of making a good map.
I know it's all in the details, like having areas that the player can see but can't get to etc.
Would the map be made better if some kind of walkway would be put around the areas to add some much needed height variation?
I'm never rly one for making layouts as such; I like to make areas up as I go along, even Adam Foster does that. But he is much more experienced than me...so... :razz:
Just Kidding
Just Kidding