Re: func_rotating crashes to desktop
Posted by DrFrag on
Wed Jun 20th 2007 at 12:54am
Posted
2007-06-20 12:54am
62 posts
16 snarkmarks
Registered:
Jan 12th 2005
Location: Australia
I have some rotating objects in my map that I want to have stop in their original position. I'm using func_rotating and they spin up fine, and stopping with a normal Stop input works too.
However, when I trigger a stop using the StopAtStartPos input, the game crashes to the desktop as soon as the entity reaches its starting point. I can see it make the remainder of its rotation. Then no error messages, the whole game just vanishes. I've tried trigger_multiple and func_button for activation.
In case it was a problem with my map, I created a new map with simple box just to test func_rotating. Stop works fine, StopAtStartPos crashes to desktop.
Has anyone else come across this or know the cause?
Can someone please test this on their system?
Re: func_rotating crashes to desktop
Posted by quanta on
Fri Jul 6th 2007 at 6:22pm
quanta
member
33 posts
53 snarkmarks
Registered:
Jun 14th 2007
Occupation: Student/Programmer
Location: USA
That's actually quite odd. I've played in a map that uses the same idea, even Kleiner's lab (teleporter rings) uses this idea, so I have no clue what the issue would be.
People its snarkpit.net not snarkpit.com! Be sure to check this when you add links!
Re: func_rotating crashes to desktop
Posted by DrFrag on
Wed Aug 8th 2007 at 12:05am
Posted
2007-08-08 12:05am
62 posts
16 snarkmarks
Registered:
Jan 12th 2005
Location: Australia
I think I've found the bug. It only crashes when the Acc/Dcc flag is unticked.
I've tested it on Riven's map and my own earlier test map.
Edit: I've submitted this to Valve.