getting into vechile

getting into vechile

Re: getting into vechile Posted by DozzyB on Mon Oct 22nd 2007 at 2:26pm
DozzyB
5 posts
Posted 2007-10-22 2:26pm
DozzyB
member
5 posts 1 snarkmarks Registered: Oct 22nd 2007 Location: uk
I need to have the player be able to enter a brush based vechile parented to a func_brush with bsp switched on and move with it.

The problem is when the vechile goes forward i slide backwwards on the bsp set func brush until i hit a retaining wall i have added, and when i go left or right I need the player to turn automaticlly with it aswell.

Any suggestions much appreticated :smile: coz im baffled :confused:
Re: getting into vechile Posted by DozzyB on Mon Oct 29th 2007 at 6:40am
DozzyB
5 posts
Posted 2007-10-29 6:40am
DozzyB
member
5 posts 1 snarkmarks Registered: Oct 22nd 2007 Location: uk
Im guessing as there has been 6 days and no reply that i didn't explain myself very well.

I would like to be standing on a platform that you can move and turn using switches parented to the vechile and I would like the player to turn with it so it does'nt get pushed off the edge when it turns.

Hope thats clearer, thx for any help :smile:
Re: getting into vechile Posted by MacD on Mon Oct 29th 2007 at 12:35pm
MacD
8 posts
Posted 2007-10-29 12:35pm
MacD
member
8 posts 1 snarkmarks Registered: Sep 7th 2007
A way of doing the brushwork -

1) Make your brushwork and select all of them and tie them to a func_tanktrain, setting path_tracks and alternative path tracks (or select one brush, tie it to a func_tanktrain and parent the others to it)

As for getting the player to safely be ablt to walk around a moving brush and not be in danger of falling off is something you will never be able to do in hammer.

Because of the way the netcode is written, moving brushes and moving players often become unsynchronised, the effect being a very stuttery movement when you play it on a server. The only way to overcome this is to make the brush move very slowly.

Its just one of those crud things that the source engine cant deal with. The only way of moving a player safely with a vehicle is using the vehicle entity (forget what its called). The problem with this is when a player gets into it, his model disapears and no one else can see him.

Theres a mod called synergy that has made multiplayer jeeps and the models are seeable. Maybe you could look into that.

Think of how many maps youve seen that have actually worked well with what your trying to do. There arent any :smile: And the reason is because the engine cant do it.

One way ive gotten around the problem is to tie a model to a func_tanktrain. Players have much less chance of falling off models than brushes.

Take a look at my map here - http://www.fpsbanana.com/maps/37157

The vmf is included so you can see what i mean.