Adjusting the strength of the point_spotlight?

Adjusting the strength of the point_spotlight?

Re: Adjusting the strength of the point_spotlight? Posted by OVRKLL on Mon Nov 19th 2007 at 2:33pm
OVRKLL
28 posts
Posted 2007-11-19 2:33pm
OVRKLL
member
28 posts 3 snarkmarks Registered: Aug 17th 2007 Occupation: Student Location: Denmark
How do I adjust the strength of a point_spotlight entity?
Btw, are there any other ways of making light that blinds the player if he looks directly at it?

I need the light to make a players screen brighten up realistic if he looks directly into a light panel.
Just another guy trying to make a map...
Re: Adjusting the strength of the point_spotlight? Posted by reaper47 on Mon Nov 19th 2007 at 6:55pm
reaper47
2827 posts
Posted 2007-11-19 6:55pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
FX Amount? 255 is the strongest. Spotlight width should handle the size for a frontal view.

Consider an env_lightglow. It's the entity used for the blinding effect at the end of a tunnel.
Why snark works.