Mapping Half life source

Mapping Half life source

Re: Mapping Half life source Posted by m82sniper on Sun Dec 23rd 2007 at 10:08pm
m82sniper
30 posts
Posted 2007-12-23 10:08pm
30 posts 3 snarkmarks Registered: Aug 25th 2007 Occupation: Part time firefighter Location: US
Is it possible to map for half life source using the source sdk? If so, how?<br style="color: white;"><br style="color: white;">Thanks in advance
Re: Mapping Half life source Posted by reaper47 on Sun Dec 23rd 2007 at 10:57pm
reaper47
2827 posts
Posted 2007-12-23 10:57pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
You'd need the FGD setup-file. I remember another thread on this subject and it wasn't too successful I'm afraid :

Anyway: Here's theHalf-Life_Source.fgd Just copy it to a text file of the same name in a simple text editor and place it wherever the other article recommends.

All you have to do then is set up Hammer to use the right file paths (for maps and texture-files and such). Could get a little tricky.

HL:S didn't get a whole lot of love from Valve or the community. I'd rather wait for Black Mesa Source and spend my energy there if I where you.

Good luck whatever you decide to do, though! :wink:
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Re: Mapping Half life source Posted by m82sniper on Mon Dec 24th 2007 at 12:26am
m82sniper
30 posts
Posted 2007-12-24 12:26am
30 posts 3 snarkmarks Registered: Aug 25th 2007 Occupation: Part time firefighter Location: US
<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>

Where do i put the .fdg file?
Re: Mapping Half life source Posted by reaper47 on Tue Dec 25th 2007 at 12:42am
reaper47
2827 posts
Posted 2007-12-25 12:42am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
"\steamapps\<username>\sourcesdk\bin"
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