Afraid of Monsters: Directors Cut

Afraid of Monsters: Directors Cut

Re: Afraid of Monsters: Directors Cut Posted by half-dude on Tue Jan 15th 2008 at 1:08am
half-dude
580 posts
Posted 2008-01-15 1:08am
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
(OMG lepperous thanks so much for the restore button I almost had to type this all over!)

Hey everyone :biggrin: I've made another return..... crickets

yes well ehem..

So anyone played AOM:DC yet? If you havent then do it, DO IT NOW! But this thread is aimed more on those who have. I personally love the game, it's a great remake of the original, fixes the crap things but leaves the true essence of it intact. Anyway, I know it has 4 endings, I've managed to find 3 of them. But I cant find all of the danged codes littered throughout the levels. I really want to see whats behind that door for the alternate ending. So far I've managed to get this:

V ..O ...M ....F ....I ...E

2 ..16 ..12 ..26 ..49 ..32

If Im correct it's a 12 part combination. Does anyone know what the full code is? I'd love just to see what's behind the door, I dont think I'll ever find them all.

So far, the biggest alternate I found in the game was in the city where you can go through and then escape the police shooting at you, thus landing you in the forest. OR find the secret rute that has you get the truck like in the original. That one also adds in an additional level with a house in the woods, VERY cool indeed. Does anyone else know any levels where the game branches off into seperate rutes?

Awesome guys, c ya!
Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/
Re: Afraid of Monsters: Directors Cut Posted by Le Chief on Tue Jan 15th 2008 at 2:06am
Le Chief
2605 posts
Posted 2008-01-15 2:06am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Is this the mod where you need to pick up batteries to use the flashlight and the monsters are over powered and you don't get much weapons? To be honest, I got a little further than when you first pick up a gun (In the hospital) than I stopped playing the mod because I kept dieing, and kept getting lost in the dark while trying to preserve my flashlight. Even with noclip and godmode, I found the mod really stressful. Might try playing it again later.
Aaron's Stuff
Re: Afraid of Monsters: Directors Cut Posted by half-dude on Tue Jan 15th 2008 at 2:32am
half-dude
580 posts
Posted 2008-01-15 2:32am
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
aaron_da_killa said:
Even with noclip and godmode, I found the mod really stressful.
OH OH! How do you use cheats in mods? I found I had this exact problem with non-steam half-life. I could turn on console but when I typed in sv_cheats 1 and eaither god or noclip it wouldnt work. Is there something special you have to do to get cheats to work in a mod?
Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/
Re: Afraid of Monsters: Directors Cut Posted by Le Chief on Tue Jan 15th 2008 at 2:55am
Le Chief
2605 posts
Posted 2008-01-15 2:55am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Well first of, in some mods, in the code, they change the cheats so they either don't work or are different. In the steam half-life, you should just be able to type in "sv cheats 1" or sv_cheats 1" and it should work. In the won half-life, just add the "-dev -console" parameters to the half-life shortcut, where it says "Target". Some useful cheats are:

noclip
god
notarget
impulse 101
Aaron's Stuff
Re: Afraid of Monsters: Directors Cut Posted by half-dude on Tue Jan 15th 2008 at 9:27pm
half-dude
580 posts
Posted 2008-01-15 9:27pm
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
Yeah they dont work in this mod.
Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/