Re: wd_outpost2 my first cs map release
Posted by sde on
Sat Jan 10th 2004 at 10:39am
Posted
2004-01-10 10:39am
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hostage maps, according to the CS official site, MUST be named:
cs_whatever
As a naming convention. meh.
Re: wd_outpost2 my first cs map release
Posted by Wilddoggie on
Sat Jan 10th 2004 at 1:06pm
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are you serious?!
so like cs_wd_outpost2 would work
now i gotta go compile it with a new name? and then change the readme, the zip, and upload, that wont take long :sad:
Re: wd_outpost2 my first cs map release
Posted by Sim on
Sat Jan 10th 2004 at 1:32pm
Sim
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The screenshots seem to take a long time to load and I have broadband, so they must be unusually large. Also, gifs can affect the quality of your picture. I'd recommend you find your bmps again and save them as jpegs, then bring them down to 50k with the xat.com jpeg optimiser. Don't change gifs to jpegs though, because you won't get the best quality.
Re: wd_outpost2 my first cs map release
Posted by Gollum on
Sat Jan 10th 2004 at 1:55pm
Gollum
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No need to compile it just to change the name. You just.....well, rename the file.
Re: wd_outpost2 my first cs map release
Posted by Wilddoggie on
Sat Jan 10th 2004 at 2:02pm
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rofl, to late i already compiled and saved under a new name and changed the readme and uploaded... i guess im really bored right now and im doing things the hard way for a odd reason, and the glass maze im gonna be doing next sounds like a good idea, im just gonna make a maze with glass brush, then imma take all the center pieces and make them a enity_breakable, but change it to unbreakable, and change the other stuff so its see through, rofl, people will be so confused.... but what do you think about the idea? i remember posting something like that long long ago...
Re: wd_outpost2 my first cs map release
Posted by Vash on
Sat Jan 10th 2004 at 2:20pm
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Heh cool. Just read Wildcards sig and stick to it though.
OK first release
Re: wd_outpost2 my first cs map release
Posted by Sim on
Sat Jan 10th 2004 at 3:22pm
Sim
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You'll probably get some r'speed problems if everything in the room is seethrough, especially when everybody starts smashing up the glass. If you can get it to work alright with decent r'speeds, use func_walls instead because they are unbreakable.
Re: wd_outpost2 my first cs map release
Posted by matt on
Sat Jan 10th 2004 at 3:29pm
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Post pics, tht makes ppl more interested. In theory.
Re: wd_outpost2 my first cs map release
Posted by Gwil on
Sat Jan 10th 2004 at 5:17pm
Gwil
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You'll definately get more response if you post the screenshots in your thread, preferably resized and optimised for all of our 56k users (like me).
Seems a fair enough start, you understand the basics of making a world. From here I'd try and move on to creating more "realistic" and interesting worlds. Add variations in height, sloping roofs, frames for doors, grates, gutters and so on. Have a poke round some CS maps of a similar nature, or take a look at peoples work on here - the best levels are as far from the "box" design as you can get :smile: