User profile

Gollum

member
Registered:
Fri Oct 26th 2001
Website:
http://http://myweb.tiscali.co.uk/michael.hopley
Last seen:
Tue Sep 19th 2006
Location:
Oxford, England
Occupation:
Student
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1
Snarkmarks:
525
Forum posts:
1268
Profile views:
2838

Profile

I've released two maps for Half-Life; gmdm1 is a small fun map with some neat tricks, but gmdm2 is something really special. It took me over 4 years to finish.

My particular expertise in HL mapping is a strong understanding of complex entity problems, gleaned from my focus on interactivity in my maps.

Maps

5
Star map!
This map has many innovative and exciting features. The theme is an "Indiana Jones" style ancient location, complete with a spike trap and a rolling boulder.

Players can change the layout of the map by shooting parts of it, opening up new routes whilst cutting off others. These "shootable doors", which interact with the rolling boulder, can be quite cinematic! The interactivity of this map is unprecedented, and I hope it will make for some memorable and dramatic games.

The download is a complete mod. installation.
0
Opposing Forces version of Gmdm1.
0
DeathMatch Classic version of Gmdm1.

Articles

The Gmdm2 tutorials

in Half-Life » Effects

Part 3: building a better boulder

The Gmdm2 tutorials

in Half-Life » Effects

Part 2: boulder basics

Downloads

Looping trigger

in Half-Life » Prefabs

Often used to make sound files loop without editing them.