prop_static
http://developer.valvesoftware.com/wiki/Prop_Types_Overview
you'll find, if you haven't already, that you may want to use a particular model as static but it doesn't show up in game, you should look at the "info" tab in the model viewer to see what properties that prop was compiled with.
You can set any type using _dynamic_override or _physics_override, and disable motion and collisions on that prop in its property sheet in Hammer afterwards.
It works the other way, too, you can set static compiled props to physics if you want.
Both of these scenarios come with a slight performance hit, so try not to go overboard