hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: E:\NEEZAI~1\PROGRA~1\tools\hlcsg.exe "e:\ne e za iztriwane\program files\valve hammer editor\maps\meat"
Entering e:\ne e za iztriwane\program files\valve hammer editor\maps\meat.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
2 brushes (totalling 13 sides) discarded from clipping hulls
CreateBrush:
(0.81 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.89 seconds)
Using Wadfile: \valve\valve\halflife.wad
- Contains 6 used textures, 35.29 percent of map (3116 textures in wad)
Using Wadfile: \valve\valve\xeno.wad
- Contains 10 used textures, 58.82 percent of map (264 textures in wad)
Using Wadfile: \valve\valve\liquids.wad
- Contains 1 used texture, 5.88 percent of map (32 textures in wad)
Using Wadfile: \valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \valve\valve\line.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.19 mb (of 4.00 mb MAX)
2.84 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: E:\NEEZAI~1\PROGRA~1\tools\hlbsp.exe "e:\ne e za iztriwane\program files\valve hammer editor\maps\meat"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1326 (0.19 seconds)
BSP generation successful, writing portal file 'e:\ne e za iztriwane\program files\valve hammer editor\maps\meat.prt'
SolidBSP [hull 1] 500...1000...1500...1986 (0.64 seconds)
SolidBSP [hull 2] 500...1000...1500...1837 (0.64 seconds)
SolidBSP [hull 3] 500...1000...1500...1952 (0.72 seconds)
4.61 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: E:\NEEZAI~1\PROGRA~1\tools\hlvis.exe "e:\ne e za iztriwane\program files\valve hammer editor\maps\meat"
522 portalleafs
1990 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(1.53 seconds)
LeafThread:
(547.30 seconds)
average leafs visible: 196
g_visdatasize:21488 compressed from 34452
548.88 seconds elapsed [9m 8s]
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: E:\NEEZAI~1\PROGRA~1\tools\hlrad.exe "e:\ne e za iztriwane\program files\valve hammer editor\maps\meat"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'E:\NEEZAI~1\PROGRA~1\tools\lights.rad']
[59 texlights parsed from 'E:\NEEZAI~1\PROGRA~1\tools\lights.rad']
1814 faces
Create Patches : 9006 base patches
0 opaque faces
79424 square feet [11437111.00 square inches]
16 direct lights
BuildFacelights:
(27.53 seconds)
visibility matrix : 4.8 megs
BuildVisLeafs:
(26.41 seconds)
MakeScales:
(7.83 seconds)
SwapTransfers:
(3.42 seconds)
Transfer Lists : 6720162 : 6.72M transfers
Indices : 3732044 : 3.56M bytes
Data : 26880648 : 25.64M bytes
GatherLight:
(1.50 seconds)
FinalLightFace:
(0.98 seconds)
68.02 seconds elapsed [1m 8s]
----- END hlrad -----
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