I've googled and searched everywhere I can think of searching for what this problem is, but I can't find anything on it. I'm hoping there's someone here that can tell me why this won't work.
It will sit right here until my computer runs out of virtual memory. I've left it running at my computer for 20 minutes. From what I understand, It should only take a few seconds?
Halp? I've made maps far larger than this with way more detail, so I have no idea whats going on. Can someone explain what the problem is? Or what hlbsp is supposed to do so that it might lead me to a solution? Or what SolidBSP [hull 0] Is?
Heres my log.
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlcsg -----
Command line: hlcsg.exe -nowadtextures "C:\\Documents and Settings\\Desktop\\bladefutexts\\duel_bladefu_208"
Entering C:\\Documents and Settings\\Desktop\\bladefutexts\\duel_bladefu_208.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.83 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.59 seconds)
Using Wadfile: \\program files\\valve\\steam\\steamapps\\zeon\\half-life\\ts\\japanese.wad
- Contains 50 used textures, 98.04 percent of map (226 textures in wad)
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 2.83 mb (of 4.00 mb MAX)
3.16 seconds elapsed
----- END hlcsg -----
hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlbsp -----
Command line: hlbsp.exe "C:\\Documents and Settings\\Desktop\\bladefutexts\\duel_bladefu_208"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0]
----- END hlbsp -----
I closed it after the SolidBSP sat there for a long time, and this is what it gave me. Help is appreciated.