[map] Lock Out: Halo 2

[map] Lock Out: Halo 2

Re: [map] Lock Out: Halo 2 Posted by smerf on Sun Oct 5th 2008 at 1:12am
smerf
37 posts
Posted 2008-10-05 1:12am
smerf
member
37 posts 174 snarkmarks Registered: Dec 28th 2006 Occupation: Gamer Location: USA
This is a a discussion topic for the map "Lock Out: Halo 2" by smerf which can be found here

Map description:

I'm going to leave pictures of the old one just so you can tell how far ive come in mapping. the new one is not ready for download so dont try yet please.

Map screenshots:
Loading embedded content: Map #2801
Re: [map] Lock Out: Halo 2 Posted by G4MER on Sun Oct 5th 2008 at 3:08am
G4MER
2460 posts
Posted 2008-10-05 3:08am
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
The First picture, I have to say the structure looks awesome! But just floating out in space like that really makes me go EWWW! I do like the shape and levels and ideas you have.. some really cool spots to fight from.. I was wondering are there bridges between the small towers, unless your relying on low gravity for people to jump across. If you could build a 3D skybox with rolling green hills with some rocks scattered here and there.. It would go a long way of selling the HALO feel. One other thing Mix the texture up some.. add something.. Halo was not all one texture. I like the structure and idea of this... but it seems unfinished.. Keep up the good work, and I hope to what you come up with next..
Re: [map] Lock Out: Halo 2 Posted by Le Chief on Sun Oct 5th 2008 at 3:24am
Le Chief
2605 posts
Posted 2008-10-05 3:24am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Good Stuff Smerf :D.

I feel you have the layout covered but it needs the following things:
  • Thick/medium white fog (just the global stuff will do, not volumetric fog)
  • Snow
  • Weapon placement (same/similar to the way it is for Halo 2)
  • Proper texturing
Now lets see the new screenshots huh? :dodgy:
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