I just finished creating all my skybox sides.
compiled each 32bit .tga file with suffixes up,dn,lf,rt,bk,ft
A .txt file along with the compile.
Example: "skybox" "1"
.VMT Example:"sky"
{
"$hdrbasetexture" "skybox/sky_nightfog_01up"
"$nofog" "0"
"$ignorez" "1"
"$basetexture" "sky/sky_nightfog_01up"
}
Anyways, this is an in game image of problem (black skybox) http://img370.imageshack.us/my.php?image=icetest0001yi4.png
and there should be a nice bright moon behind that demoman http://img158.imageshack.us/my.php?image=moonpngie2.png
This is my first custom skybox. I did read a few tutorials on the subject, but still came up with this problem.
Re: Custom Skybox Trouble
Posted by Le Chief on
Wed Oct 29th 2008 at 10:17pm
2605 posts937 snarkmarksRegistered:
Jul 28th 2006
Location: Sydney, Australia
Your skybox textures need to be in vtf format, not tga.
You can open up the tga files in Photoshop and save them as a vtf with the Vtf Photoshop Plugin or convert the tga to a bmp file and use VTF Edit and export the texture as a vtf.
Re: Custom Skybox Trouble
Posted by misterlazyo on
Wed Oct 29th 2008 at 11:25pm