Re: [map] dm_lost_base_b5
Posted by Le Chief on
Mon Dec 1st 2008 at 12:24pm
Posted
2008-12-01 12:24pm
2605 posts
937 snarkmarks
Registered:
Jul 28th 2006
Location: Sydney, Australia
Best Thing about the map: Layout
Worst Thing about the map: Aesthetics
I really loved the design for this map. Its perfect arena deathmatch action. So in the gameplay department, you did well.
On the other side of the fence, the visuals department, I was a little disappointed. Some of your texture choices are just bizarre, such as those pathways textures in what looks like a metal truss texture. I think this map would really look good with some palm trees, futuristic vending machines and rubbish cans and cool fluorescent lights, would have been a really awesome place to fight. In regards to your lighting, I agree with the fact that this map should be well lit but it seems like your light is coming from nowhere.
The amount of ambient sound was also disappointing.
Maybe you could improve the visuals?
Anyway, good stuff man, gets a 3/5 from me.
Re: [map] dm_lost_base_b5
Posted by gtamike_TSGK on
Mon Dec 1st 2008 at 12:24pm
Posted
2008-12-01 12:24pm
53 posts
335 snarkmarks
Registered:
Oct 22nd 2008
Occupation: https://gamebanana.com/members/215600
Location: UK
I've updated the map
Name: dm_lost_base_bcc_final
Update List
Added Black Cat Clan website texture
Added Black Cat Clan logo texture
Added black metal texture for inside
Added a nice render skin for the water melons
Added rotating green HP booster
Added lighting effect sprites and spot lights
Added 2nd telporter (where clan black cat clan logo is )
Added explosive model
Added some weapons in wall hole (breakable glass)
Added map art texture
Added more blood
Added danger signs
Improved frame rate
Changed some lighting
gtamike