[map] dm_[tsf]_kbase

[map] dm_[tsf]_kbase

Re: [map] dm_[tsf]_kbase Posted by Ravage on Mon Dec 8th 2008 at 12:59pm
Ravage
1 post
Posted 2008-12-08 12:59pm
Ravage
member
1 post 148 snarkmarks Registered: Nov 29th 2008 Occupation: IT Location: Portsmouth, UK
This is a a discussion topic for the map "dm_[tsf]_kbase" by Ravage which can be found here

Map description:

This map was originally a quake map called kandybase by the renowned mapper Marin 'Kandyman' Gazzari. Half-lifers got to appreciate this map when oppossing forces' deathmatch added op4_kbase.
Finally, I've take the exact geometry, retextured and greatly enchanced the look and feel of the map whilst attempting not to alter the fantastic multi-threaded paths/routes you can go through this map.
I have added 6 or 7 "secrets"/easter eggs which are hidden routes through the map, see if you can find one or two :)
I also added a crane which can be operated and when it passes through some falling water, it does electrify the water for nice player damage!
I hope you like it and love feedback!

Map screenshots:
Loading embedded content: Map #3178
Re: [map] dm_[tsf]_kbase Posted by Le Chief on Mon Dec 8th 2008 at 12:59pm
Le Chief
2605 posts
Posted 2008-12-08 12:59pm
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
I hope you didn't rate your own map :P.

It dosen't look too bad, I can see some thinks I would adjust. I'll check it out a bit later.

Easter eggs are always a good thing ;).
Re: [map] dm_[tsf]_kbase Posted by Sadist on Mon Dec 8th 2008 at 12:59pm
Sadist
28 posts
Posted 2008-12-08 12:59pm
Sadist
member
28 posts 1162 snarkmarks Registered: Jan 4th 2006 Location: United Kingdom
Lots of atmosphere, really appreciate that the hl1 theme is being kept alive.

Brushwork and texturing is spot on, in terms of geometry.